A downloadable game for Windows, macOS, and Linux

Buy Now$3.99 USD or more

The fast-paced fighting action of the Battle High series comes to PC, Mac, and Linux with improved graphics, balancing, and "enlightening" newcomers Lucio Marmo and Beat, in Battle High 2 A+! Face-off in the tough halls of San Bruno High for the Elementally Advanced as 14 students (and 1 insidious faculty member) and discover the secret behind the mysterious illness stripping students of their powers!

(This is a port of the Xbox One version.)

Published May 26, 2015
StatusReleased
PlatformsWindows, macOS, Linux
Rating
(4)
Authormattrified
GenreAction, Fighting
Tags2D, fight, school, unity3d
Average sessionA few minutes
InputsKeyboard, Xbox controller, Gamepad (any), Joystick
MultiplayerLocal multiplayer
Player count1 - 2
LinksHomepage

Purchase

Buy Now$3.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $3.99 USD. You will get access to the following files:

Battle High 2 A+ Windows 234 MB
Version 1.4.1.0
Battle High 2 A+ Mac 233 MB
Version 1.4.1.0
Battle High 2 A+ Linux 235 MB
Version 1.4.1.0
[DEBUG] Battle High 2 A+ Linux 238 MB
Version 1

Download demo

Download
[DEMO] Battle High 2 A+ Windows 234 MB
Version 1.4.1.0
Download
[DEMO] Battle High 2 A+ Mac 233 MB
Version 1.4.1.0
Download
[DEMO] Battle High 2 A+ Linux 235 MB
Version 1.4.1.0
Download
[Free] Battle High: Elemental Revolt (XNA) 61 MB

Comments

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Is there a way to set the second player's controls on keyboard as well?
I tried to map buttons through VJoy, but the game doesn't seem to be compatible with it, and that "XBOX360 To Keyboard" patch that works for Street Fighter IV also doesn't have any effect.
I ask this because I'd buy it if there was a way to set both players' controls on keyboard.

Hey, unfortunately not in the current build.  What version are you playing?

Does the game read that XBOX360 controller by itself instead of Xbox360 to Keyboard?  Let me know and I'll try and look into it before I upload version 1.4.0.2 here.

I tested the demo. I don't have any controllers and that's why I tried to use a modified xinput1_3.dll and x360kb.ini to set a virtual XBOX360 gamepad, but the game didn't recognize it, unlike SFIV and a few other fighting games. And it also didn't recognize VJoy which works in most cases. So basically, I can only set P1 on keyoboard.

Seems like the ingame portraits during battle are messed up - You can see the entire image and it goes outside of the cirle where their health bar is - 

Hey, I just saw your message.  I'm sorry about this.  You're using Ubuntu still, correct?  If so, it may be related to that as I know Unity3D games sometime have UI masking issues on Linux.  I'll look into remedying this in a future build.  Again, sorry!

Yeah I'm on Ubuntu Mate. I have a few rigs on Fedora and others non-Ubuntu distros. I can test it on them. The error only occurs in Full-screen mode, btw. I've been playing it in windowed mode since.

No need for apologizes. The game is still solid.

Hey - Any update on addressing this? Also the 2D stages look better than the 3D stages.

Sorry, I have not had time to look into this for the Linux version.  I want to try and update the game before February though so that it matches the Steam version, and I'll try to see if I can remedy this issue.

As for the background, I'm aware.  I was excited to get 3D backgrounds working at all, but didn't take the important time to polish them and make them more cohesive with the rest of the game.  This is something I'd like to fix in the future but am unsure if / when I'll be able to.

Sorry again for the delay.

Hey - I would remove them. It's your baby but that's my 2cents. I think the 2D backgrounds do a better job of getting you in the groove of the fight. Maybe work on the 2D and add some condition changes based on who wins combat a la KOF.

As for the portraits maybe cutting specific art circle that are the size of the health bar face for those screens would remedy it?

I am running a retro tourny tomorrow @ one of my kid's schools. She is bringing this game on her Linux laptop to play on the big screen with her classmates. Thought you should know.

That's awesome!  I hope the tournament went well!  I'm going to submit a new build either tonight or tomorrow that should address the Linux masking issue.  Thanks again for your support and sorry about the delay.

Achievements are not saving after you exit the game.

I'm sorry to hear that. What platform are you playing on? It usually saves to your documents folder; however, this functionality may not be working properly on all platforms or setups. I'll look into this as soon as possible. Apologies for the inconvenience.

Ubuntu Mate 16.04 64 Bit.

Deleted post

Okay, that build should be live now. Again, apologies and don't hesitate to let me know if you're still having issues.

Dude it works. All of my achievements are there!