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A bit overdue, but there is now a discord you can join to discuss Battle High and some other Mattrified Games projects:


Yo, I bought this game on Steam because I remember this game from Xblig. I was a developer for that platform and it was kind of nostalgic to go back to this game after testing it years ago. It's nice to see this game after so many years.


Hello there, I just bought the game for Mac (I'm using Mac OS Mojave 10.14.1) and I can't launch it. Each time I tried to play the game, it crashes before even opening any window or any process. Is there a way to fix this?

Is there a way to set the second player's controls on keyboard as well?
I tried to map buttons through VJoy, but the game doesn't seem to be compatible with it, and that "XBOX360 To Keyboard" patch that works for Street Fighter IV also doesn't have any effect.
I ask this because I'd buy it if there was a way to set both players' controls on keyboard.

Hey, unfortunately not in the current build.  What version are you playing?

Does the game read that XBOX360 controller by itself instead of Xbox360 to Keyboard?  Let me know and I'll try and look into it before I upload version here.

I tested the demo. I don't have any controllers and that's why I tried to use a modified xinput1_3.dll and x360kb.ini to set a virtual XBOX360 gamepad, but the game didn't recognize it, unlike SFIV and a few other fighting games. And it also didn't recognize VJoy which works in most cases. So basically, I can only set P1 on keyoboard.

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Hey, I just saw your message.  I'm sorry about this.  You're using Ubuntu still, correct?  If so, it may be related to that as I know Unity3D games sometime have UI masking issues on Linux.  I'll look into remedying this in a future build.  Again, sorry!

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Sorry, I have not had time to look into this for the Linux version.  I want to try and update the game before February though so that it matches the Steam version, and I'll try to see if I can remedy this issue.

As for the background, I'm aware.  I was excited to get 3D backgrounds working at all, but didn't take the important time to polish them and make them more cohesive with the rest of the game.  This is something I'd like to fix in the future but am unsure if / when I'll be able to.

Sorry again for the delay.

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That's awesome!  I hope the tournament went well!  I'm going to submit a new build either tonight or tomorrow that should address the Linux masking issue.  Thanks again for your support and sorry about the delay.

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I'm sorry to hear that. What platform are you playing on? It usually saves to your documents folder; however, this functionality may not be working properly on all platforms or setups. I'll look into this as soon as possible. Apologies for the inconvenience.

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Okay, that build should be live now. Again, apologies and don't hesitate to let me know if you're still having issues.

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